The type of alternate background is chosen at random. If the meter reaches 0, player loses a life if the meter reaches 20 (full), the round is automatically cleared if the meter reaches yellow (6 bars), the background and silhouette is replaced by an alternate picture, with different silhouette. The meter decreases by 1 if player does not capture an area for a prolonged period. Usually it decreases when capturing area with silhouette, but increases when capturing area without silhouette. The meter gauge increases or decreases depending on how background area is captured. Blocks disappear when capturing an area with enclosed blocks.Īt the top of each round is a 20-level meter, where it starts with 11. There are various blocks appear in each round, which can block the movement of player but not enemies, and also affects the strategies of capturing silhouettes. Capturing an area can be done by moving cursor to the edge of the background or edge of an already captured area. During each round, random items can appear in the field, which can help or hinder the player's progress.Ī round begins with the player at the edge of the background. If a player continues the existing round, 1 minute is added to the remaining time. Each round starts with 3 minutes time remaining, unless affected by a roulette item.
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